Reproducible Research in Computer Graphics
Stereo matching & multiview geometry
- A taxonomy and evaluation of dense two-frame stereo correspondence algorithms StereoMatch code
- Graph cut based stereo matching GCStereo code
- Belief propagation based stereo matching BPstereo code
- A roadmap to the integration of early visual modules EVM code
- Adaptive support-weight approach ASW code
- Energy minization based stereo matching
- Energy based multiple model fitting for non-rigid structure from motion Nonrigid SfM code
- Recognizing scene viewpoint using panoramic place representation
- A closed-form solution to uncalibrated photometric stereo via diffuse maxima
- Patch-based multi-view stereo
- Library for efficient large-scale stereo matching
Texture synthesis
- Reaction-diffusion textures RDTexture code
- Texture synthesis via a noncausal nonparametric multiscale Markov random field NNM-MRF code
- Pyramid based texture analysis/synthesis PyramidTexture code
- Wavelet-domain parametric model WaveletTexture code
- Texture synthesis by nonparametric sampling TSNS code (third-party implementation)
- Image quilting ImageQuilt code ImageQuilt code2
- Synthesizing natural textures NaturalTexture code
- Texture optimization for example-based synthesis Exeample-based Synthesis code (third-party implementation)
- Parallel controllable texture synthesis ParallelTexture code
- Graphcut textures: Image and video synthesis using graph cuts GCTexture code (third-party implementation)
- Random phase textures: Theory and synthesis RandomPhase code
- Higher order SVD analysis for dynamic texture synthesis
- Symmetry-guided texture synthesis and manipulation
Gradient-domain image processing
- Distributed gradient-domain processing of planar and spherical images
- GradientShop:A gradient-domain optimization framework for image and video filtering
- Local Laplacian filters: Edge-aware image processing with a Laplacian pyramid
- Domain transform for edge-aware Image and video processing
- Image smoothing via L 0 gradient minimization
- Guided image filtering
- Gaussian curvature filtering for spectrally regularized surfaces GCF code
Camera calibration
- A toolbox containing several camera calibration techniques
- A flexible new technique for camera calibration
- Geometric camera calibration using circular control points
- A new mirror-based extrinsic camera calibration using an orthogonality constraint
Sampling & physics-based simulation
- Filtering solid Gabor noise
- Gabor noise by example
- Guided exploration of physically valid shapes for furniture design
- Efficient geometrically exact continuous collision detection
- Illuminant chromaticity from image sequences 2
Graphics, cartoons, motion & 3D
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Apparent layer operations for the manipulation of deformable objects
- 2.5D cartoon models
- 3D modeling with sihouettes
- Real-time large-deformation substructuring
- Generalized biped walking control
- Locomotion skills for simulated quadrupeds
- Action recognition from a distributed representation of pose and appearance
- RECON: scale-adaptive robust estimation via residual consensus RECON code
- How do humans sketch objects?
- Manifold exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport
- Exploring collections of 3D models using fuzzy correspondences
- Illuminant chromaticity from image sequences
- Network principles for SfM: Disambiguating repeated structures with local context